April 2018 – 4th Level

Time is running out.

There is still so much to do. We are finishing 4th level, getting ready for the last one! We have found a programmer and I believe the game is going to be actual game very soon.

There are another checkpoints to pass. First is to have something done for our school presentation which is on 30th of April! And another one is our presentation on Game Day taking place at Anifilm festival in Třeboň on 5th of May!

No sleep. Haha.

 

4th level outside.

vizoš 4lvl_00000_00000

we used my phone’s light for lightening the ground 🙂

 

and this is quite raw, uncut animation from the shopping mall inside of the planet

Programmer wanted

Info for programmers

First of all, important information about the game.
The uniqueness of our game is that it has several endings and 27 variations for the last level.

For instance:

In the final level your rocket can be: repaired (bright shining), demaged, or the same as at the beggining (old but not demaged).
You can also have brought good flower or bad flower or have no flower at all.
You can be dressed well, dressed wrong or wear no dress.
As you can see there will be lot of variations.
But the endings are going to be just like this:

You did great – your love wants you and takes you inside her house (this ending should be most satisfying…for player…in a funny way)

You did good but there are some things (maybe you didnt bring the flower but your rocket looks brand new, so you know, thats what the girls want) – you are accepted

You did bad – your love hit you with a broomstick till you go back to the rocket and leave. Then you play again.

 

And since you can choose levels as you want or skip some, there will be variations in other levels too.

For instance:
You can visit the 3rd level and your rocket can be repaired (bright shining), demaged, or the same as at the beggining (old but not demaged), because changes with your rocket should happen in 2nd level – so if you skip this level, your rocket will be the same. But if you go for this 2nd level, you can repair your rocket there, or make it even worse by accident.

 

ANIMATIONS
The idea is that we will make every possible action as an animation/video sequence.
So there will be plenty of video sequences which are going to change/play as player click on the right spot.

For instance:
You click on the rocket- animation of walk will play then it skips to animation of jumping into the rocket.
Video sequences should be “full screen” with alpha transparency, in layers.

IS IT EVEN POSSIBLE?

(i hope you all can uderstand 🙂

 

Leden 2018 – bude trailer

Neúprosným tempem pokračujeme v práci. Animujeme jako o život a tak je celý první level hotový (co do animací) a druhý je právě ve finiši!

Pohled do zákulisí oživování poloplastické loutky vám exkluzivně přináší naše televize!

Nicméně času ubývá a věci začínají býtí vážnější. Máme před sebou několik důležitých čekpointů a jedním z nich je samozřejmě trailer. Na ten se můžete těšit už v nejbližších dnech!

 

 

 

 

 

Říjen 2017 – menu

Co všechno jsme stihli za říjen?

Skoro celý menu! Teda vlastně úplně celý, jen není naprogramovaný. Menu se skládá z pěti planet a jedné kurzoraketky. A jak jsme to udělali? Stopmotion přece! Na otočení planety průměrné rotace bylo třeba 360 snímků (resp. 359). Na otočení rychlé planety byla třeba polovina snímků a na planetu pomalou 720 snímků. Každou otočku planety jsme nafotili dvakrát. Jednou bez rakety a podruhé s raketou připíchnutou na každé jednotlivé planetě.

 

 

Originální snímek jedné z otoček.

plane_001_10_X1_0596

 

 

A pak animace letící raketky. Animaci jsme dělali na skle jako animaci poloplastickou, tryskající oheň je narozeninová prskavka do dortů.

raketka-letí

BEHIND THE SCENES